Forget about sticks: This controller features a compact direct-drive force-feedback wheel.

Forget about sticks: This controller features a compact direct-drive force-feedback wheel.

      Gamesir via YouTube

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      Sim racing can be a costly hobby, but it's relatively straightforward to understand. You simply purchase a steering wheel and pedals, possibly something to attach them to, and then you're all set to race. But what if you're constrained by space, budget, or unable to physically manage all those controls? Gaming accessory manufacturer GameSir might have the answer: a controller featuring a mini force-feedback steering disc, driven by a direct-drive motor.

      From the moment I discovered this device, I was intrigued. Steering wheel controllers have been around for quite a while, and their usability often varies. However, what differentiates GameSir’s prototype—dubbed “Codename: Swift Drive,” introduced at CES 2026—is its unique force feedback system.

      Much like the top sim racing wheels today, this smaller, thumb-controlled version features a direct-drive motor instead of gears or pulleys, offering more accurate and responsive feedback. It also seems reminiscent of Namco’s Jogcon, a controller created by the game developer for the original PlayStation, specifically designed for Ridge Racer Type 4.

      Similar to the Swift Drive, the Jogcon had a large rotating disc that moved against the player's inputs to indicate oversteer, though the feedback felt weak and unclear, which is somewhat expected for a 30-year-old accessory. The Jogcon received minimal support—only Ridge Racer 4, Ridge Racer V, and Infogrames’ V-Rally 2 were specifically tailored to utilize its distinctive features—and even as a Ridge Racer fan, I never fully adapted to it.

      My Jogcon. Although I don’t enjoy using it, it’s an impressive piece of hardware. Adam Ismail

      The Jogcon could feel rewarding when I executed a drift perfectly, but positioning the car between corners always seemed like a challenge. Additionally, Ridge Racer is not particularly suited to realistic vehicle controls. The physics engine is quite arcade-like, so it makes sense that it feels more at home with a directional pad or analog stick.

      Nonetheless, I believe there’s potential in this concept, and perhaps GameSir can finally bring it to fruition with modern technology. In a video the company shared on X, a player deftly maneuvers through the Nordschliefe in a Schumacher-era Ferrari F1 car, clipping most of the apexes without losing control. I do hope this direct-drive disc doesn't exert torque akin to direct-drive steering wheels, as I can’t help but cringe at the thought of potential thumb injuries.

      Additionally, those shift lights look impressive, even if they’re likely out of the player’s sightline from the display, unlike a traditional steering wheel. It’s the thought that matters. According to GamesRadar, the Swift Drive was created by a high-school student skilled in 3D printing, who presented their prototype to the company, leading to its development. I hope to experience it someday, provided GameSir takes it to market.

      Do you have any unusual racing game controllers? Share your story at [email protected]

Forget about sticks: This controller features a compact direct-drive force-feedback wheel. Forget about sticks: This controller features a compact direct-drive force-feedback wheel.

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Forget about sticks: This controller features a compact direct-drive force-feedback wheel.

It's similar to a premium sim racing wheel, but on a smaller scale where your thumbs function as the hands. Just make sure not to grip it during a crash.