How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car

How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car

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      When you're Ferrari, your Formula 1 car is predominantly red. When you're Mercedes, it's mostly silver. For other teams with a rich history in F1, the approach is to draw inspiration from past designs (like McLaren’s Papaya Orange), sprinkle in some modern elements to keep it fresh, and finish it off. But what approach should a new team take? This is the challenge Audi encountered as it set out to create its first-ever F1 car.

      Audi introduced its new F1 contender, the R26, on Wednesday, showcasing how a livery composed of simple shapes and three primary colors (arguably two, since “black” is mostly a dark carbon weave) can result in a striking racing vehicle. Despite Audi's lack of recent involvement in motorsport, it’s worth noting that no Formula 1 car has ever borne the four rings emblem before. The pre-war Auto Union Grand Prix cars don't count as F1 cars simply because the Formula One World Championship started only in 1950.

      So, how did Audi's design team craft a livery that honored the company's illustrious racing past while also pushing into the future? The R26 marks a significant shift for the brand—if not a complete rebirth. Marco dos Santos, Audi's lead designer, shared insights into his design process while tackling the daunting task of adorning an F1 racer.

      “Our initial starting point was to thoroughly examine our history to comprehend what has contributed to our success in previous racing series, while also considering how we could continue to aim for excellence,” dos Santos stated to The Drive. “This was the first step, followed by figuring out how to build upon that.”

      From my perspective, opting for a retro livery and rendering the car liquid silver would have been quite simple—especially since Mercedes' car increasingly incorporates black and turquoise annually and less silver. A design reminiscent of pre-war Auto Union Type C would have likely worked well. However, dos Santos noted that this approach wouldn't have pushed the creative boundaries of his team, and there was a strong desire to explore new ideas alongside the nostalgia for the brand's iconic race cars.

      “What has made Audi successful over the years is our constant drive to push boundaries—that's central to our philosophy. Of course, there are strict guidelines to consider when designing an F1 car,” he explained. “The car has a very specific architecture and topography, but we are fortunate that Audi has a wealth of interesting elements from the past to evolve and build upon.”

      “We needed to recognize that the race car is primarily a design object—each part of the body serves a purpose, which is why we structured the colors in the way we did. We implemented color blocking. For instance, you can see how the carbon fiber perfectly aligns with the engine cover and the sidepods are highlighted with Audi Lava Red. We aimed for a look that exudes performance engineering while retaining an aesthetic true to the overall spirit of Audi.”

      Regarding the colors, the seemingly gunmetal grey in the images is actually a sleek shade called Titanium, which made its debut in the Concept C car in September. It appears on the front wing, nose cone, driver cell, and about 70% of the sidepods. Then, the Titanium transitions to Audi Lava Red, which adds a vibrant touch that will help it stand out on the track and, more importantly, on television. What looks like black is, in fact, a very dark exposed carbon fiber pattern that covers most of the engine cover and the entire rear wing. Finally, the Audi rings on the front and rear are also rendered in Lava Red.

      If you recall the remarkable Audi prototypes that dominated Le Mans in the 2000s, you might notice some similarities in the color schemes. However, the approach to displaying these colors is entirely different. Whether it’s the Audi Quattros from WRC, the R18s from Le Mans, the S1 Hoonitron from Gymkhana, or the Q8 e-tron from Dakar, various elements from those historic vehicles are present in the new R26, yet it still retains its own unique identity.

      After discussing the serious aspects, I directly asked dos Santos how enjoyable it was to design his first F1 livery. His face brightened.

      “It’s incredible. This opportunity is surreal, and it’s an immense honor,” he expressed. “I also have to say that the most exciting part isn’t just being involved in this project, but collaborating with the incredibly passionate F1 people you meet along the way who are intensely focused on different aspects of an F1 car.”

      “When it comes to materials, performance, there are people exceptionally skilled at translating concepts from 2D to 3D, matching the character of components, surface finishes, and other car aspects—it’s mind

How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car

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В дни Гран При Сан-Паулу команда Alpine продлила контракт с Франко Колапинто. Британский журналист Джо Савар, знакомый с бизнес-процессами Формулы 1, отмечает, что этот шаг может стать очередным шагом к возвращению Гран При Аргентины. «Сообщение о сохранении Колапинто в Alpine усиливает разговоры о потенциальном возвращении Аргентины в календарь Формулы 1 в 2028 году, – пишет Савар. – Страна известна экономической нестабильностью, однако в последнее время ситуация стабилизировалась благодаря политике президента Хавьера Милея. 

Следует отметить, что в Буэнос-Айресе уже создан план модернизации автодрома, на который выделено 110 миллионов долларов. Эти работы осуществляются в рамках подготовки к проведению этапа MotoGP в 2027 году. В настоящее время MotoGP принадлежит Liberty Media, и ведутся дискуссии о том, что после обновления трасса может быть дополнительно усовершенствована к 2028 году для Формулы 1.

Автодром закроется в конце месяца, и начнутся работы, включая снос нынешних боксов и строительство новых объектов. Этот проект курирует постоянный архитектор Формулы 1 Герман Тильке. 

Идея проведения этапа Формулы 1 весьма разумна, так как её можно совместить с гонкой в Сан-Паулу, что значительно снизит транспортные расходы и позволит организаторам чемпионата провести две гонки по цене одной». В дни Гран При Сан-Паулу команда Alpine продлила контракт с Франко Колапинто. Британский журналист Джо Савар, знакомый с бизнес-процессами Формулы 1, отмечает, что этот шаг может стать очередным шагом к возвращению Гран При Аргентины. «Сообщение о сохранении Колапинто в Alpine усиливает разговоры о потенциальном возвращении Аргентины в календарь Формулы 1 в 2028 году, – пишет Савар. – Страна известна экономической нестабильностью, однако в последнее время ситуация стабилизировалась благодаря политике президента Хавьера Милея. Следует отметить, что в Буэнос-Айресе уже создан план модернизации автодрома, на который выделено 110 миллионов долларов. Эти работы осуществляются в рамках подготовки к проведению этапа MotoGP в 2027 году. В настоящее время MotoGP принадлежит Liberty Media, и ведутся дискуссии о том, что после обновления трасса может быть дополнительно усовершенствована к 2028 году для Формулы 1. Автодром закроется в конце месяца, и начнутся работы, включая снос нынешних боксов и строительство новых объектов. Этот проект курирует постоянный архитектор Формулы 1 Герман Тильке. Идея проведения этапа Формулы 1 весьма разумна, так как её можно совместить с гонкой в Сан-Паулу, что значительно снизит транспортные расходы и позволит организаторам чемпионата провести две гонки по цене одной». Off-road expert ARB can transform your Tasman into an overlanding camper by providing protective equipment, different rear bed setups, and enhanced suspension. What Happens In Vegas, It Seems, Ends Up On A McLaren MSO 750S | Carscoops What Happens In Vegas, It Seems, Ends Up On A McLaren MSO 750S | Carscoops A unique supercar embodies the essence of Vegas glamour through a paint scheme filled with Easter eggs and artisanal nods to racing and fortune. This 10,000-RPM four-cylinder engine produces 325 horsepower without any forced induction. This 10,000-RPM four-cylinder engine produces 325 horsepower without any forced induction. With 16 valves, ITBs, and everything made from billet, a turbo isn't necessary to achieve your power targets. Here's Why Modern Headlights Are Extremely Frustrating Here's Why Modern Headlights Are Extremely Frustrating This video discusses the reasons behind the extreme brightness of headlights today and the intricate history that led to this situation. 2026 Nissan Pathfinder Features an Unseen Hood View That You Will Truly Utilize | Carscoops 2026 Nissan Pathfinder Features an Unseen Hood View That You Will Truly Utilize | Carscoops Nissan's three-row SUV features a more aggressive design, advanced cabin technology, and several thoughtful enhancements to maintain appeal, but is it sufficient? The latest in car news and reviews, no nonsense

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In October, the announcement of Assetto Corsa Rally thrilled rally racing enthusiasts. It came unexpectedly and at a timely moment, coinciding with the end of Codemasters’ long-running series of rally games dating back to Colin McRae. However, Assetto Corsa Rally differs from those titles and is designed for a distinct audience. While Dirt Rally was known for its challenging gameplay, ACR aims for an even harsher level of realism. If that sounds appealing, you can experience it today, as it has just launched on Steam Early Access at a limited-time price of $24.

The publisher 505 Games provided The Drive with a review code, and I’ve spent the last few days familiarizing myself with it. At launch, ACR features 10 vehicles from the early ’70s up to the present, representing various drivetrain types. There are four complete stages set in Rally Alsace and Wales, which can also be divided into smaller segments if desired. Most importantly, these stages consist of real-life dirt and tarmac that have been laser-scanned for the game. According to developer Supernova Games Studios, this is a first in the genre.

Speaking of Supernova, while ACR builds on the physics technology created by Kunoz Simulazioni for Assetto Corsa Evo, the team has utilized Unreal Engine 5 for its graphics. This raised concerns initially, as gamers familiar with the early days of EA Sports WRC can attest to the significant shader stutters in that title, which severely interrupted gameplay, especially at the start of stages. Fortunately, I’m happy to report that ACR not only looks much better than WRC at this early stage, but it also performs better.

Driving that classic Alfa GTA Junior is a real pleasure once you master it! Plus, it’s beautiful. 505 Games 

I did experience a few minor stutters early on, but they were so negligible that they didn’t disrupt my gameplay and disappeared quickly. My setup—AMD Radeon RX 9070 GPU paired with a Ryzen 7 5800X3D CPU—handled the game mostly at high settings, with some features like effects and foliage set to ultra at a 1440p resolution. This resulted in a frame rate fluctuating between the high 60s and low 80s, which is quite good for a UE5 game, especially one that looks this impressive on mid-range hardware.

There are moments in this game that are truly breathtaking. I recommend utilizing the dynamic time of day feature in a custom rally and increasing the speed to 60x, aptly labeled “Unrealistic.” Witness the sunrise in Wales against a wet track, as sunlight filters through the trees, illuminating the pines with a morning glow and reflecting off puddles. This game is visually stunning, as all rally titles should be, embodying the beauty of nature as you race through it on the edge of control. It’s difficult to divert your gaze from the action in front of you.

Navigating this game can be quite challenging because, in terms of handling, it is the most demanding rally sim I’ve played in quite a while. I used a controller, which the game supports, but Supernova advises against it. This makes sense, as Assetto Corsa has always focused on an authentic wheel-and-pedals experience. However, ACR is still quite playable with a pad, and I’d argue it feels more natural on a controller than Evo or any other game in this franchise.

505 Games 

Caution is essential, though. If you're accustomed to Codemasters' titles, the first thing you’ll notice is the reduced grip level. It’s advisable to test its limits using a low-powered front-wheel-drive hatchback first, like the Peugeot or Hyundai junior-class cars, which exhibit heavy understeer, before advancing to a high-end WRC machine or, heaven forbid, the rear-wheel-drive beasts of 40 or 50 years ago.

Mastering trail braking is crucial, as steering while braking doesn’t work in this game. Going off the track—even by just a tire or two—can be disastrous. Not only will you find zero traction, but the ruts and dips require you to pay close attention when your co-driver warns, “keep outside.” I recall overlooking that advice once, hitting a deep rut with my right front tire, and then cartwheeling into the woods.

You can’t simply yank the handbrake mid-hairpin and expect it to work either. Again, if you’re used to more forgiving rally games, you’ll likely spin out often in ACR. Braking distances are also significantly longer than you might anticipate. Nevertheless, the result of getting everything right is incredibly satisfying. Grip won’t save you from precarious situations in this game, making it essential to The latest in car news and reviews, no nonsense Our free daily newsletter brings you the most important stories straight to your inbox every weekday. In October, the announcement of Assetto Corsa Rally thrilled rally racing enthusiasts. It came unexpectedly and at a timely moment, coinciding with the end of Codemasters’ long-running series of rally games dating back to Colin McRae. However, Assetto Corsa Rally differs from those titles and is designed for a distinct audience. While Dirt Rally was known for its challenging gameplay, ACR aims for an even harsher level of realism. If that sounds appealing, you can experience it today, as it has just launched on Steam Early Access at a limited-time price of $24. The publisher 505 Games provided The Drive with a review code, and I’ve spent the last few days familiarizing myself with it. At launch, ACR features 10 vehicles from the early ’70s up to the present, representing various drivetrain types. There are four complete stages set in Rally Alsace and Wales, which can also be divided into smaller segments if desired. Most importantly, these stages consist of real-life dirt and tarmac that have been laser-scanned for the game. According to developer Supernova Games Studios, this is a first in the genre. Speaking of Supernova, while ACR builds on the physics technology created by Kunoz Simulazioni for Assetto Corsa Evo, the team has utilized Unreal Engine 5 for its graphics. This raised concerns initially, as gamers familiar with the early days of EA Sports WRC can attest to the significant shader stutters in that title, which severely interrupted gameplay, especially at the start of stages. Fortunately, I’m happy to report that ACR not only looks much better than WRC at this early stage, but it also performs better. Driving that classic Alfa GTA Junior is a real pleasure once you master it! Plus, it’s beautiful. 505 Games I did experience a few minor stutters early on, but they were so negligible that they didn’t disrupt my gameplay and disappeared quickly. My setup—AMD Radeon RX 9070 GPU paired with a Ryzen 7 5800X3D CPU—handled the game mostly at high settings, with some features like effects and foliage set to ultra at a 1440p resolution. This resulted in a frame rate fluctuating between the high 60s and low 80s, which is quite good for a UE5 game, especially one that looks this impressive on mid-range hardware. There are moments in this game that are truly breathtaking. I recommend utilizing the dynamic time of day feature in a custom rally and increasing the speed to 60x, aptly labeled “Unrealistic.” Witness the sunrise in Wales against a wet track, as sunlight filters through the trees, illuminating the pines with a morning glow and reflecting off puddles. This game is visually stunning, as all rally titles should be, embodying the beauty of nature as you race through it on the edge of control. It’s difficult to divert your gaze from the action in front of you. Navigating this game can be quite challenging because, in terms of handling, it is the most demanding rally sim I’ve played in quite a while. I used a controller, which the game supports, but Supernova advises against it. This makes sense, as Assetto Corsa has always focused on an authentic wheel-and-pedals experience. However, ACR is still quite playable with a pad, and I’d argue it feels more natural on a controller than Evo or any other game in this franchise. 505 Games Caution is essential, though. If you're accustomed to Codemasters' titles, the first thing you’ll notice is the reduced grip level. It’s advisable to test its limits using a low-powered front-wheel-drive hatchback first, like the Peugeot or Hyundai junior-class cars, which exhibit heavy understeer, before advancing to a high-end WRC machine or, heaven forbid, the rear-wheel-drive beasts of 40 or 50 years ago. Mastering trail braking is crucial, as steering while braking doesn’t work in this game. Going off the track—even by just a tire or two—can be disastrous. Not only will you find zero traction, but the ruts and dips require you to pay close attention when your co-driver warns, “keep outside.” I recall overlooking that advice once, hitting a deep rut with my right front tire, and then cartwheeling into the woods. You can’t simply yank the handbrake mid-hairpin and expect it to work either. Again, if you’re used to more forgiving rally games, you’ll likely spin out often in ACR. Braking distances are also significantly longer than you might anticipate. Nevertheless, the result of getting everything right is incredibly satisfying. Grip won’t save you from precarious situations in this game, making it essential to BMW is unconcerned about the engine that drives its SUVs; it will launch a version featuring a sporty roofline and a premium price tag.

How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car

The designer responsible for the R26's livery describes the challenge of honoring Audi's classic race cars while also crafting a design that was innovative and distinctive on the grid.