17,000 Immigrants in California May Soon Forfeit Their Commercial Driver's Licenses | Carscoops

17,000 Immigrants in California May Soon Forfeit Their Commercial Driver's Licenses | Carscoops

      California must take action or risk losing $160 million in federal road funding

      9 hours ago

      by Stephen Rivers

      A federal audit revealed that California issued 17,000 commercial driver’s licenses (CDLs) in violation of regulations.

      FMCSA has ordered their revocation and cautioned about the potential $160 million funding loss.

      California disputes these claims but is anticipated to adhere to federal directives.

      Approximately 17,000 individuals in California may face the loss of their commercial driver’s licenses if the government proceeds with its stance. This issue has been brewing quietly and has now erupted into a public dispute regarding the issuance of licenses and the state’s compliance with regulations.

      According to U.S. Secretary of Transportation, Sean Duffy, the state has conceded that these license holders are indeed ineligible. Failure to cancel these licenses could result in a forfeiture of about $160 million in federal funding.

      Eligibility Under Scrutiny

      An audit conducted by the Federal Motor Carrier Safety Administration (FMCSA) determined that California’s CDL program improperly issued licenses despite various issues.

      The individuals involved either have questionable legal status in the U.S., their documentation does not meet federal criteria, their license has expired beyond the legally authorized time, or other regulations have been breached. In some situations, the individual remains legally in the U.S., but their CDL has expired since their legal authorization.

      The FMCSA stated that over a quarter of the non-domiciled CDL records sampled from California did not comply with federal standards in some manner.

      Officials have informed the 17,000 affected drivers that their licenses “no longer meet federal requirements” and will expire in 60 days unless reissued in adherence to regulations.

      Furthermore, the federal government has mandated that California officials conduct a comprehensive audit of all non-domiciled CDL credentials to allow the FMCSA to confirm compliance. Essentially, the federal agency intends to ensure that California revokes every non-compliant license within the next 60 days.

      Should California officials fail to provide this audit, the federal government may withhold up to $160 million in highway funding.

      🚨 @CAGovernor and his state were caught red-handed after weeks of claiming they did nothing wrong. Now that we’ve exposed their lies, 17,000 illegally issued trucking licenses are being revoked. This is just the beginning. California must revoke every illegally issued CDL or… https://t.co/wAFy6CnN2A— Secretary Sean Duffy (@SecDuffy) November 12, 2025

      Political Tensions

      “After weeks of asserting they did nothing wrong, Gavin Newsom and California have been caught red-handed. Now that we’ve revealed their dishonesty, 17,000 illegally issued trucking licenses are being revoked,” Duffy stated, referencing the state’s governor.

      “This is merely the beginning. My team will persist in compelling California to ensure every illegal immigrant is removed from operating semitrucks and school buses.”

      Newsom’s office countered by asserting that every license holder in question had valid federal work authorization at the time of issuance. According to NPR, California claims it followed the guidance provided by the U.S. Department of Homeland Security.

      Brandon Richards, a spokesperson for Newsom, issued a statement indicating, “Once again, Sean ‘Road Rules’ Duffy fails to reveal the truth — spreading easily disproven falsehoods in a desperate attempt to appease his leader.”

      Currently, the affected drivers have approximately two months to regain compliance while they continue to operate.

      Credit: USDOT

17,000 Immigrants in California May Soon Forfeit Their Commercial Driver's Licenses | Carscoops

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In October, the announcement of Assetto Corsa Rally thrilled rally racing enthusiasts. It came unexpectedly and at a timely moment, coinciding with the end of Codemasters’ long-running series of rally games dating back to Colin McRae. However, Assetto Corsa Rally differs from those titles and is designed for a distinct audience. While Dirt Rally was known for its challenging gameplay, ACR aims for an even harsher level of realism. If that sounds appealing, you can experience it today, as it has just launched on Steam Early Access at a limited-time price of $24.

The publisher 505 Games provided The Drive with a review code, and I’ve spent the last few days familiarizing myself with it. At launch, ACR features 10 vehicles from the early ’70s up to the present, representing various drivetrain types. There are four complete stages set in Rally Alsace and Wales, which can also be divided into smaller segments if desired. Most importantly, these stages consist of real-life dirt and tarmac that have been laser-scanned for the game. According to developer Supernova Games Studios, this is a first in the genre.

Speaking of Supernova, while ACR builds on the physics technology created by Kunoz Simulazioni for Assetto Corsa Evo, the team has utilized Unreal Engine 5 for its graphics. This raised concerns initially, as gamers familiar with the early days of EA Sports WRC can attest to the significant shader stutters in that title, which severely interrupted gameplay, especially at the start of stages. Fortunately, I’m happy to report that ACR not only looks much better than WRC at this early stage, but it also performs better.

Driving that classic Alfa GTA Junior is a real pleasure once you master it! Plus, it’s beautiful. 505 Games 

I did experience a few minor stutters early on, but they were so negligible that they didn’t disrupt my gameplay and disappeared quickly. My setup—AMD Radeon RX 9070 GPU paired with a Ryzen 7 5800X3D CPU—handled the game mostly at high settings, with some features like effects and foliage set to ultra at a 1440p resolution. This resulted in a frame rate fluctuating between the high 60s and low 80s, which is quite good for a UE5 game, especially one that looks this impressive on mid-range hardware.

There are moments in this game that are truly breathtaking. I recommend utilizing the dynamic time of day feature in a custom rally and increasing the speed to 60x, aptly labeled “Unrealistic.” Witness the sunrise in Wales against a wet track, as sunlight filters through the trees, illuminating the pines with a morning glow and reflecting off puddles. This game is visually stunning, as all rally titles should be, embodying the beauty of nature as you race through it on the edge of control. It’s difficult to divert your gaze from the action in front of you.

Navigating this game can be quite challenging because, in terms of handling, it is the most demanding rally sim I’ve played in quite a while. I used a controller, which the game supports, but Supernova advises against it. This makes sense, as Assetto Corsa has always focused on an authentic wheel-and-pedals experience. However, ACR is still quite playable with a pad, and I’d argue it feels more natural on a controller than Evo or any other game in this franchise.

505 Games 

Caution is essential, though. If you're accustomed to Codemasters' titles, the first thing you’ll notice is the reduced grip level. It’s advisable to test its limits using a low-powered front-wheel-drive hatchback first, like the Peugeot or Hyundai junior-class cars, which exhibit heavy understeer, before advancing to a high-end WRC machine or, heaven forbid, the rear-wheel-drive beasts of 40 or 50 years ago.

Mastering trail braking is crucial, as steering while braking doesn’t work in this game. Going off the track—even by just a tire or two—can be disastrous. Not only will you find zero traction, but the ruts and dips require you to pay close attention when your co-driver warns, “keep outside.” I recall overlooking that advice once, hitting a deep rut with my right front tire, and then cartwheeling into the woods.

You can’t simply yank the handbrake mid-hairpin and expect it to work either. Again, if you’re used to more forgiving rally games, you’ll likely spin out often in ACR. Braking distances are also significantly longer than you might anticipate. Nevertheless, the result of getting everything right is incredibly satisfying. Grip won’t save you from precarious situations in this game, making it essential to The latest in car news and reviews, no nonsense Our free daily newsletter brings you the most important stories straight to your inbox every weekday. In October, the announcement of Assetto Corsa Rally thrilled rally racing enthusiasts. It came unexpectedly and at a timely moment, coinciding with the end of Codemasters’ long-running series of rally games dating back to Colin McRae. However, Assetto Corsa Rally differs from those titles and is designed for a distinct audience. While Dirt Rally was known for its challenging gameplay, ACR aims for an even harsher level of realism. If that sounds appealing, you can experience it today, as it has just launched on Steam Early Access at a limited-time price of $24. The publisher 505 Games provided The Drive with a review code, and I’ve spent the last few days familiarizing myself with it. At launch, ACR features 10 vehicles from the early ’70s up to the present, representing various drivetrain types. There are four complete stages set in Rally Alsace and Wales, which can also be divided into smaller segments if desired. Most importantly, these stages consist of real-life dirt and tarmac that have been laser-scanned for the game. According to developer Supernova Games Studios, this is a first in the genre. Speaking of Supernova, while ACR builds on the physics technology created by Kunoz Simulazioni for Assetto Corsa Evo, the team has utilized Unreal Engine 5 for its graphics. This raised concerns initially, as gamers familiar with the early days of EA Sports WRC can attest to the significant shader stutters in that title, which severely interrupted gameplay, especially at the start of stages. Fortunately, I’m happy to report that ACR not only looks much better than WRC at this early stage, but it also performs better. Driving that classic Alfa GTA Junior is a real pleasure once you master it! Plus, it’s beautiful. 505 Games I did experience a few minor stutters early on, but they were so negligible that they didn’t disrupt my gameplay and disappeared quickly. My setup—AMD Radeon RX 9070 GPU paired with a Ryzen 7 5800X3D CPU—handled the game mostly at high settings, with some features like effects and foliage set to ultra at a 1440p resolution. This resulted in a frame rate fluctuating between the high 60s and low 80s, which is quite good for a UE5 game, especially one that looks this impressive on mid-range hardware. There are moments in this game that are truly breathtaking. I recommend utilizing the dynamic time of day feature in a custom rally and increasing the speed to 60x, aptly labeled “Unrealistic.” Witness the sunrise in Wales against a wet track, as sunlight filters through the trees, illuminating the pines with a morning glow and reflecting off puddles. This game is visually stunning, as all rally titles should be, embodying the beauty of nature as you race through it on the edge of control. It’s difficult to divert your gaze from the action in front of you. Navigating this game can be quite challenging because, in terms of handling, it is the most demanding rally sim I’ve played in quite a while. I used a controller, which the game supports, but Supernova advises against it. This makes sense, as Assetto Corsa has always focused on an authentic wheel-and-pedals experience. However, ACR is still quite playable with a pad, and I’d argue it feels more natural on a controller than Evo or any other game in this franchise. 505 Games Caution is essential, though. If you're accustomed to Codemasters' titles, the first thing you’ll notice is the reduced grip level. It’s advisable to test its limits using a low-powered front-wheel-drive hatchback first, like the Peugeot or Hyundai junior-class cars, which exhibit heavy understeer, before advancing to a high-end WRC machine or, heaven forbid, the rear-wheel-drive beasts of 40 or 50 years ago. Mastering trail braking is crucial, as steering while braking doesn’t work in this game. Going off the track—even by just a tire or two—can be disastrous. Not only will you find zero traction, but the ruts and dips require you to pay close attention when your co-driver warns, “keep outside.” I recall overlooking that advice once, hitting a deep rut with my right front tire, and then cartwheeling into the woods. You can’t simply yank the handbrake mid-hairpin and expect it to work either. Again, if you’re used to more forgiving rally games, you’ll likely spin out often in ACR. Braking distances are also significantly longer than you might anticipate. Nevertheless, the result of getting everything right is incredibly satisfying. Grip won’t save you from precarious situations in this game, making it essential to BMW is unconcerned about the engine that drives its SUVs; it will launch a version featuring a sporty roofline and a premium price tag. Listen to Me: Liberty Walk Land Cruiser Listen to Me: Liberty Walk Land Cruiser Individuals tend to either adore or detest the alterations Liberty Walk makes to their beloved supercars, but is there truly a reason to be sentimental about a 250-Series Land Cruiser? How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car How Audi Leveraged Decades of Racing Dominance to Create Its First F1 Car The designer responsible for the R26's livery describes the challenge of honoring Audi's classic race cars while also crafting a design that was innovative and distinctive on the grid.

17,000 Immigrants in California May Soon Forfeit Their Commercial Driver's Licenses | Carscoops

California must take action now or face the possibility of losing $160 million in federal road funding.